Guide

Steam Next Fest: the complete playbook

Steam Next Fest is a week-long showcase of upcoming games with playable demos, held three times a year. It's one of the biggest wishlist events an indie game will ever get, and each game gets exactly one. That makes the timing and the demo the two decisions that matter most.

When it happens

Next Fest runs every February, June and October. Exact dates and each edition's deadlines are on the Upcoming Steam Events page in Steamworks. Check there rather than trusting a date you read somewhere, because the deadlines are what catch people out.

Eligibility

RequirementNotes
Never been in a Next FestOne Next Fest per game, ever. A different edition, prologue or "chapter one" of the same game doesn't count as a new game.
UnreleasedReleasing before or during the Fest makes you ineligible. Early Access and free games are fine, as long as they haven't launched yet.
Public store pageThe base game's page must be published and visible.
Public demoPlayable by everyone by the time the Fest starts. There's no rule on demo length or exclusivity.
Account in good standingYour Steamworks account(s) must be in good standing.
There's no requirement about when you launch afterwards. Some teams join early for feedback, others join the Fest just before launch to build hype. Both work; pick the one where your demo will be at its best.

Registering

Register from the base game, not the demo. For most titles the option appears on the base game's App Landing Page. Complete the registration checklist, save, and confirm you see a green checkmark. You'll choose one or two primary categories; Valve uses those plus your Steam tags to decide where your game shows up.

Plans changed? Cancel from the same registration page, and do it before Press Preview starts, because every registered game appears there.

The workback timeline

WhenWhat happens
5 weeks beforeDeveloper Preview opens, so you can see which sections your game lands in. If you want your demo live for Press Preview, submit it for build review by now.
3 weeks beforeLast safe moment to submit your demo for build review. Later and you risk missing the Fest.
11 days beforePress Preview: selected press browse all registered games. If your demo is already public, they can play it.
4 days beforeThe official Next Fest trailer launches.
Day oneThe Fest begins and runs for a week.
AfterA wrap-up page features the most-played demos. Valve emails the games that made it.
Edition-specific deadlines can shift slightly. Always check the page for your edition.

Setting up the demo

1
A demo is its own app

Create a demo-type app attached to your base game, with its own store assets and build. If you publish a separate demo store page, republish the base game afterwards so Steam links the two.

2
Leave room for a failed review

Demo build review checks that it runs and has the features you promised. It's not QA and won't catch your bugs. Submit early enough to fix and resubmit.

3
Updates aren't re-reviewed

You can push demo updates after approval, but Valve won't review them. Don't ship a game-breaking bug on day three.

4
Release it early

Release the demo at least 30 minutes before the Fest starts, so you have time to catch problems.

Getting into the official trailer

Valve's curation team picks a varied set of games for the Next Fest trailer shortly after registration closes. To be considered, before registration closes you need to be registered and eligible, have at least one public trailer on your store page, be on track for a public demo, have up-to-date assets, descriptions and tags, and be sure you won't cancel. If you're picked, you get about two weeks to give permission, and Valve uses a trailer that's already public on your page.

How visibility works during the week

For the first few days, placement is randomized everywhere except named lists and personalized rows, so every game gets a fair start. After that, logged-in players see carousels personalized by what similar players have been trying. Your categories and tags decide which sections you can appear in, so make sure your tags are accurate before the Fest. Only games with a released demo appear at all.

Livestreaming your demo to your store page is optional but gets its own section. Test your stream setup before the Fest starts.

Common mistakes

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Submitting the demo late

Miss the three-week build review deadline and you can miss the Fest entirely.

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Running a Playtest at the same time

It's allowed, but it splits your players across two builds. During the Fest, send everyone to the demo.

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Wrong tags

Inaccurate tags put you in sections your players aren't browsing. Compare your tags with the Developer Preview categories.

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A slow first ten minutes

Most players try a lot of demos quickly. If yours doesn't show its hook fast, they move on.

Next step: estimate what the wishlists could mean with the wishlist estimator, and read how launch visibility works to plan your release after the Fest.