Guide

Steamworks onboarding: fee, tax, bank and identity

Before you can build a store page, Steamworks needs to know who you are, how to pay you, and how to tax you. None of it is hard, but a couple of steps involve third-party checks and fixed waiting periods, so this is the first thing to do, not the last.

The order of operations

1
Sign the paperwork

Electronically sign the Non-Disclosure Agreement and the Steam Distribution Agreement.

2
Pay the app fee

$100 USD (or local equivalent) per product, with any payment method Steam supports in your region.

3
Bank, tax and identity

Tell Valve where to send money, complete the tax interview, and verify who you are.

4
Steamworks opens up

Now you can build the store page, upload builds and configure features.

The $100 app fee

You pay it once per game (and per other product, like a soundtrack sold as its own app). Once that product earns $1,000 in adjusted gross revenue, the fee is paid back to you. It isn't a subscription and there are no listing fees.

Paying the fee starts a 21-day waiting period before that game can be released. It applies to your first titles on Steam, and it's there so Valve can confirm who you are. Pay early.

Company identity

FieldRule
Your nameYour legal first and last name. No aliases or nicknames.
Company legal nameThe legal entity that owns or has the right to publish the game, and that signs the Steam Distribution Agreement. It must match your bank and tax documents exactly. No "doing business as" or friendly names.
Company formFor example "A Sole Proprietorship" or "A Washington State corporation".
Solo developer without a company? Choose "Sole Proprietorship" and enter your own legal name as the company name. That's allowed.

Bank details

You'll need your account number, routing or bank code, and bank address. The one rule that trips people up: the account holder name must match the legal name you onboarded with. If you're onboarding a company, open a business account in the company's name first. If you onboard as an individual, use a personal account in your own name.

The tax interview

Valve is a US company, so every partner completes a US tax questionnaire, wherever they live. It works out your tax status and how much, if anything, is withheld from your payments.

You areYou'll provide info like
A US citizen or companyForm W-9
An individual in a country with a US tax treatyForm W-8BEN
A company in a treaty countryForm W-8BEN-E

Treaty countries (which includes most of the EU) can often reduce US withholding, sometimes to zero. Have your local tax identification number ready.

After you submit, a third-party service verifies your tax info. That takes 2–7 business days, you may be asked for extra documents by email, and you can't change your tax info until it's finished. Watch your inbox.

What you can't publish

Onboarding is also when you agree to Steam's content rules. The ones that surprise people most:

Not allowedWhy it matters
Ad-supported business modelsNo games funded by showing players ads.
Blockchain apps that issue or trade crypto or NFTsBanned outright.
Content you don't have the rights toAssets, music, fonts: make sure your licenses cover commercial use.
Unlabeled or ungated adult contentAdult content must be disclosed in the content survey.
Content that breaks payment processor rulesThis mainly affects some adult-only content.

Also banned: hate speech, malware, anything that harvests credentials or payment data, content that exploits children, and anything illegal where the game is sold.

Getting paid

Valve pays monthly by bank transfer, roughly 30 days after the end of each month. Steam handles consumer VAT and sales tax on your sales. What you receive is your revenue share, which you then declare as income in your own country.

A realistic timeline from zero

DayMilestone
0Sign agreements, pay the fee. The 21-day clock starts.
0–2Submit bank, identity and tax details.
2–10Tax verification completes (answer any document requests fast).
ThenBuild the store page and aim for Coming Soon as early as you can.
21+The earliest you could release, if both reviews and the two-week Coming Soon period are also done.
Next step: once you're onboarded, follow the release process from store page to Release App.