What you must create
| Item | How many | Notes |
|---|---|---|
| Trading cards | 5 to 15 | Card art in portrait format. Players collect a full set to craft a badge. Use distinct, attractive art per card; lazy screenshot crops get rejected. |
| Badge | 5 levels + 1 foil | Six versions of your badge icon, visually progressing in prestige. |
| Emoticons | At least 3, up to 15 | Small square icons readable at chat size. Test them at actual size before uploading. |
| Profile backgrounds | At least 3, up to 15 | Large artwork players display on their Steam profile. |
Exact pixel dimensions for each item type are shown next to every upload field in the Steamworks editor and occasionally change, so treat the editor as the source of truth.
The process
Steamworks → your app → Community → Community Items. The editor walks one item type at a time and previews each in context.
You cannot submit a partial set. Card names should be evocative (characters, locations, moments), not "Card 1". The editor warns about size or format problems immediately.
Valve reviews trading card sets by hand. Expect several business days. Common rejection reasons: text-heavy art, near-duplicate cards, plain screenshots, badge levels that don't progress visually.
Once approved, the set is live but dormant. When your game passes the confidence metric, drops begin: players receive roughly half a set of cards through playtime and trade or buy the rest, which is the entire economy.